Botw Update 1.6.0 -

: Utilizing multi-shot bows dropped in proximity with electric arrows to completely break the game's active RAM, enabling item duplication, weapon durability transfers, and inventory corruption.

What changed

: A specific glitch was addressed where pushing a Lizalfos at the Dako Tah Shrine would break the physics engine. System Stability : General adjustments were made to the overall gameplay experience to ensure smoother performance. Metadata Updates Actor Heap Size botw update 1.6.0

The Switch's CPU clock speed is temporarily increased from 1.0 GHz to 1.75 GHz specifically during loading screens to process data faster.

Stable, 30 FPS cap, original glitch set (or patched). : Utilizing multi-shot bows dropped in proximity with

If you are looking for "1.6.0," you are likely looking for a community-modified version of the game.

The implementation retains the traditional third-person camera perspective. Rather than seeing through Link's eyes, you control the camera with your head movements, acting as an omnipresent observer following Link through the valleys and peaks of Hyrule. Technical Performance and Visual Trade-offs Metadata Updates Actor Heap Size The Switch's CPU

The Legend of Zelda: Breath of the Wild version 1.6.0, released on April 25, 2019, was a transformative update that introduced virtual reality support and significant technical optimizations. This update remains one of the most consequential for the Nintendo Switch version of the game, even as newer versions like 1.8.0 and 1.9.0 have since been released to support the Nintendo Switch 2 and additional languages.

According to deep-dives across Reddit's Glitch Communities , several key mechanics remained perfectly executable in this version:

in VR using existing save data. Note that pre-rendered cutscenes remain in 2D. Significantly Faster Load Times

Beyond the headline VR feature, Update 1.6.0 included under-the-hood optimization. While Nintendo labeled these as general stability fixes, technical analysis from the community revealed slight enhancements to asset loading and frame rate management.