: Shadows are no longer calculated three individual times.
: A newly designed HUD became the default, specifically optimized for Full HD (1920x1080) screens. Older HUD designs were removed from the base installation to streamline the UI.
Build 1110 saw the introduction of a completely redesigned Heads-Up Display (HUD), tailored for modern Full HD (1080p) and widescreen monitors.
The audio engine also received a significant upgrade. The team changed how opponent volumes worked, introducing a damping factor for the cockpit that could be configured per car. Furthermore, the number of engine samples was increased to 12 and transmission samples to 6, allowing modders and official content creators to craft much richer and more dynamic soundscapes. rfactor 2 v1110 exclusive
: Addressed "very dark" areas on cars in the showroom caused by incorrect ambient light settings. Studio-397 🥽 Virtual Reality & Rain Optimizations
For users on game controllers or keyboards, a new algorithm was implemented to create more linear and predictable steering, braking, and throttle responses. Developer & Modding Tools
This move was not merely cosmetic. By deprecating the aging DX9 framework, the development team could focus on optimizing the DX11 renderer. The result was improved performance and stability, particularly on modern hardware that handles DX11 more efficiently. : Shadows are no longer calculated three individual times
On the artificial intelligence front, the developers fixed a long-standing bug where the AI suffered from poor acceleration at very low strength settings. The throttle and brake application logic was corrected, ensuring that even lower-difficulty AI drivers behave more realistically on corner exits.
Studio 397 did not neglect its core strength. The legendary "RealRoad" system—which simulates dynamic track rubbering, marble accumulation, and wet lines—received fine-tuning to sync flawlessly with the new PBR graphical layer.
Simulators demand massive computational power, especially when handling full grids and dynamic weather. The v1110 build introduced several exclusive under-the-hood optimization passes. Virtual Reality Refinements Build 1110 saw the introduction of a completely
: Indicators now ensure they only display when the driver is on a valid lap. 2. Advanced Audio Engine
: By optimizing how the sim handled shaders and textures, players spent less time looking at loading screens and more time on the track. Refining the "Feel"
While the UI and multiplayer took center stage, v1110 introduced quiet but vital enhancements to the simulation's graphics engine and performance stability.
The v1110 update, while breaking compatibility with older, outdated, and often unstable third-party content (a necessary step for technical advancement), was highly praised for its focus on core performance.
The "v1110 Exclusive" refers to a specific, non-public (or selectively distributed) build of rFactor 2 that surfaced during a transitional period in the simulation’s development lifecycle. Unlike standard public releases pushed through Steam, this version was reportedly shared among select league organizers, modding teams, and professional partners for testing or specialized events.