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| Feature | Details | | :----------------------- | :---------------------------------------------------------------------------------------------------- | | | Computer Graphics with Virtual Reality Systems | | Author | Rajesh K. Maurya | | Publisher | John Wiley & Sons / Wiley India | | First Edition | 2009 | | Second Edition | 2014 | | First Edition Pages | 486 pages (some sources cite 504 pages) | | Second Edition Pages | 608 pages (some sources cite 608 pages) | | ISBN (First Ed.) | 9788126519842 (another source cites 9788126550883) | | ISBN (Second Ed.) | 9788126550883 | | Physical Dimensions | Approximately 24 cm |
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Inside-outside tests (winding number), polygon filling, aliasing, and anti-aliasing techniques. Detailed transformation matrices for 2D objects. Advanced Topics (Later Chapters)
Ambient light, Diffuse reflection (Lambert’s Cosine Law), and Specular reflection (Phong Model). Accessing an unauthorized copy from file-sharing websites or
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Week 1: 2D raster algorithms (DDA, Bresenham, circle) + exercises Week 2: 2D transforms, clipping, viewing; implement window-to-viewport mapping Week 3: Curves (Bezier/B-spline) and polygon filling; small project: curve editor Week 4: 3D transforms, projections, camera models; implement basic 3D pipeline Week 5: Shading, lighting models, z-buffer; render simple lit mesh Week 6: Texture mapping, introduction to ray tracing; final mini-project combining above Maurya | | Publisher | John Wiley &
: Individuals looking to understand the mechanics behind graphics engines. Core Topics Covered in the Textbook
His expertise lies in taking complex topics—like the , Liang-Barsky Line Clipping , and 3D Transformations —and breaking them down into step-by-step logic perfect for semester exams.