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Pes 6 Preset Face List Site

Covers Mediterranean, Hispanic, Middle Eastern, and North Asian/Japanese players.

PES 6 utilizes a grid and ID-based system for facial generation. Creators use two primary methods to build realistic rosters:

Toggle the until you find the desired real-world likeness. Save your changes to your Option File. The Role of Kitserver and PC Modding

Unlike modern games with thousands of scans, PES 6 had a finite list of "preset faces" (custom-modelled faces) for star players, while others used generic generated faces. pes 6 preset face list

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This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

Though FIFA and eFootball now have 500+ fully scanned real faces, they require constant online updates and massive storage space. The beauty of the is that it was contained entirely on a single DVD . Every face was art – hand-modeled by Konami’s artists – not a photogrammetry scan. This gave players a "caricature" realism: you could recognize Beckham from his posture, not just his tattoos. Save your changes to your Option File

Ramses finally clicked "Save." The memory card icon blinked. He exited to the main menu. He didn't play a match. The satisfaction wasn't in the scoring anymore; the satisfaction was in the restoration.

Keep a “clean” baseline

While a ready-made list is hard to find, you can create your own by exploring the game's data. This is where the modding community's tools come in. The primary method is to use the (versions 6.0.6.11 or later). This powerful tool allows you to open the game's option file and view a database of every player. Within the editor, you will find columns that display each player's "Face Type" and "Preset Face Number". This link or copies made by others cannot be deleted

Kitserver is a legendary modding framework for PES 6. Instead of overwriting Konami's limited internal slots, modders use the GDB/faces directory. How Face Mapping Works in Modern Patches

Each preset face is also assigned an internal number. When you use a tool like the , you can view these values. However, finding a simple, one-to-one list linking a preset number (e.g., "23") to a player's name (e.g., "Thierry Henry") has proven difficult. These internal mappings are not straightforwardly stored in a user-friendly file, which is why a definitive community-maintained list remains elusive.

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