Before moving to VaM, you must first get your FaceGen creation onto a Daz model (usually Genesis 2 Female, as it is the native base for VaM).
Copy your generated morph file and textures into the appropriate VAM directories:
The integration of FaceGen with VAM provides a comprehensive solution for facial reconstruction and analysis. The software offers a powerful tool for forensic anthropologists, researchers, and educators, enabling the creation of accurate and realistic facial reconstructions. The benefits of the integration include improved accuracy, streamlined workflow, and a wide range of applications in forensic casework, research, and education. facegen to vam
Use a plugin like NVIDIA Texture Tools or an online normal map generator to create a normal map from your diffuse texture. This adds fine skin pore details and wrinkles that react to VaM's lights.
Use the function from the reference mesh to the new FaceGen head mesh. This automatically copies vertex groups for the neck, head, jaw, and eyes. Before moving to VaM, you must first get
"Custom face creation for VAM uses a hybrid approach: FaceGen (Singular Inversions) generates base geometry and textures based on Blanz & Vetter’s 3DMM [1]; then mesh transfer via DAZ Studio’s Transfer Utility or Wrap3 [2] aligns it to the VAM skeleton." [1] Blanz, V., & Vetter, T. (1999). A morphable model for the synthesis of 3D faces. SIGGRAPH . [2] Prada, F., et al. (2016). Wrap3: A robust topology transfer tool . (Industrial whitepaper).
Select the vertices at the neck edge to fix the seam point. The benefits of the integration include improved accuracy,
FaceGen Artist Pro maps your 2D photo coordinates onto a base mesh that mirrors the DAZ Genesis 2 (G2) framework used natively by Virt-A-Mate. Generation Steps Question - Facegen | Virt-A-Mate Hub
FaceGen doesn't do hair. You must manually mask out the forehead texture in an image editor and let VAM hair (purchased or custom) cover the seam. Alternatively, extend the skin texture upward using a clone brush.