: Engine (40%) | Gameplay (100%) | Story/Quests (100%) Phase 2 : Dialogues (100%) | Level Design (80%) | AI (20%) Phase 3 : World Design (100%) | Graphic (80%) | Sound (20%) Adventure Focus Phase 1 : Engine (0%) | Gameplay (40%) | Story/Quests (100%) Phase 2 : Dialogues (100%) | Level Design (0%) | AI (0%) Phase 3 : World Design (100%) | Graphic (100%) | Sound (0%) Simulation focus Phase 1 : Engine (80%) | Gameplay (100%) | Story/Quests (0%) Phase 2 : Dialogues (0%) | Level Design (80%) | AI (100%) Phase 3 : World Design (40%) | Graphic (100%) | Sound (80%) Casual Focus Phase 1 : Engine (0%) | Gameplay (100%) | Story/Quests (0%) Phase 2 : Dialogues (0%) | Level Design (100%) | AI (0%) Phase 3 : World Design (0%) | Graphic (100%) | Sound (100%) 3. System Requirements by Genre
Developing a game with the Topic Game Dev and Genre Simulation yields a hidden bonus score, making it one of the safest bets in the game when you desperately need a financial hit.
: Detective, Fantasy, Law, Mystery, Romance, Time Travel, Vampire.
Resolved an issue where "Staff Welcome Training" was unavailable after importing a mobile save. Stability: General performance tuning and rare crash fixes. game dev tycoon 1.8.6 guide
Every game you release generates Design and Technology points. Your primary goal is to exceed your studio's previous peak point generation. If your new game generates more points than your previous record, your review scores will skyrocket. If it falls short, your scores will plummet, even if the combo is technically perfect. Perfect Topic and Genre Combinations
Ensure both genres share complementary focus sliders (e.g., Action/RPG).
Version 1.8.6 strictly penalizes repetitive development choices. Keep these rules in mind to avoid sudden score drops: : Engine (40%) | Gameplay (100%) | Story/Quests
The journey through Game Dev Tycoon (version 1.8.6) is a tale of evolution from a lone developer in a drafty garage to a global powerhouse. Success in this version relies on mastering the "Review Algorithm," where you don't just compete for high scores, but must consistently outperform your own previous best. Phase 1: The Garage Years
To achieve perfect 10/10 scores, your game's final Design and Tech point totals must match the hidden requirements of the genre. Primary Stat Secondary Stat Critical Phase Allocations Technology Engine (100%), AI (100%), Graphics (100%) Adventure Story / Dialogues Story (100%), Dialogues (100%), Sound (80%) RPG Story / Quest Story (100%), Dialogues (100%), World Design (100%) Simulation Technology System Detail Engine (100%), Level Design (80%), AI (100%) Strategy Technology AI / Systems Engine (80%), AI (100%), Level Design (100%) Casual Gameplay (100%), Level Design (100%), Graphics (100%) Stage 4: Breaking into Major Markets (Level 3 & 4)
Medium games require a lot of effort. If you try to self-publish a Medium game without a large fan base, you will lose money. Use for your first few Medium games. Resolved an issue where "Staff Welcome Training" was
Train your staff into dedicated roles like Technical Director or Design Lead.
Create your first custom engine as soon as you have 20-30 Research Points and $150k. Include Linear Story , Save Game , and 2D Graphics V1 .
I can give you a tailored plan to hit your next 10/10 review. Share public link
Focus on Graphics and Sound, depending on the game type.
: Use the $50k or $100k hiring search methods to ensure your candidates have high baseline stats. Step-by-Step Medium Game Cycle