Reshade - Rtgi 0361
Determines how far a light ray travels. Higher values create broader light spreads; lower values focus on tight contact shadows.
This shader is technically "early access" software. To download version 0.36.1, you generally need to:
It provides superior shadowing in crevices and corners compared to standard in-game solutions like SSAO, adding significant depth and "grounding" to objects. Versatility: reshade rtgi 0361
Understanding ReShade RTGI 0.36.1: The Ultimate Ray Tracing Upgrade for Older Games
This feature models how flat, non-reflective surfaces absorb and scatter light. For instance, if a player stands next to a bright red brick wall under sunlight, the red hue realistically bleeds onto the player’s character model and the ground below. 2. Specular Global Illumination Determines how far a light ray travels
An NVIDIA RTX card is not technically required—it works on GTX cards—but an RTX card makes it much more practical.
At its core, is a screen-space ray-tracing solution. Traditional game rendering relies on direct lighting, where light sources illuminate surfaces directly in view. However, real-world light bounces off objects, carrying color and soft shadows into obscured corners—a phenomenon called Global Illumination . To download version 0
Unlike native DXR (DirectX Raytracing) built into modern game engines, ReShade RTGI relies on .