Gun Combat Extended Fixed: Rimworld Run And
prevents accidental casualties during complex maneuvering, especially important when multiple pawns are moving and shooting simultaneously.
Because CE forces pawns to carry bulk and weight limits, running while carrying a massive anti-materiel rifle and 100 rounds of ammo will slow your pawns to a crawl. Assign light weapons (like pistols or PDWs) to your scouts so they can maximize the Run and Gun mechanics.
: Movement speed is heavily influenced by the weight and bulk system in
Before diving into how these mods interact, it is essential to understand what each one changes individually. Combat Extended (CE) rimworld run and gun combat extended
The technical challenge stems from how both mods modify core game systems. Combat Extended requires creatures added by mods to have a second set of CE-compatible medical stats. Run and Gun's mobility modifications, particularly its Harmony patches that intercept movement and firing logic, can conflict with CE's similar low-level modifications when both attempt to control the same behaviors.
[Suppressing Fire Team] ---> (Suppresses Enemy with Heavy Fire) ---> [Enemies Pinned] | [Flanking Team (RunAndGun)] ---> (Advances while shooting) ------------> [Enemies Flanked] The Suppression-Flank Maneuver
Under this mod configuration, suppression becomes a vital tool. In vanilla, suppression is a vague morale penalty. In CE with Run and Gun , suppression forces enemy heads down, allowing the player to maneuver squads into flanking positions. Because pawns can shoot while moving, flanking maneuvers are finally viable. A player can order a squad to sprint around an enemy barricade, laying down inaccurate but intimidating fire, while a stationary heavy gunner pins the enemy in place. : Movement speed is heavily influenced by the
Instead of moving continuously, move forward, stop for one second to let your pawn aim (reducing recoil), fire, and immediately move again. This maximizes accuracy while keeping you mobile.
Early-game snipers become terrifying. A single pawn with a bolt-action can pick off a tribal raid without ever letting them get close.
Ensure you have the full CE suite for the most balanced weapon variety. Conclusion Ballistics: Bullets have real speed
completely changes RimWorld combat.It removes random digital dice rolls.It replaces them with real physics. Ballistics: Bullets have real speed, weight, and height. Ammunition: Weapons need specific ammo types to fire.
These two mods are widely considered compatible and are frequently used together. Combat Extended mod for RimWorld · GitHub