As an RJ-code work, it belongs to a category of niche, independent audio productions (doujin voice) that use binaural recording technology—often with a Dummy Head microphone—to create an immersive 3D sound experience for the listener. Project Overview and Production RJ352330
Described as an "I'm The One Being Assaulted! Reverse Groping Simulation" (〖僕が襲われる!逆痴漢シミュレーション〗), the game places the player in the boy's shoes as they are cornered and sexually teased by the two gyaru. The game plays with the player's own sense of anticipation—what will happen next—bringing the concept of a "premonition" or "feeling" into the game's title.
Based on the title, it seems like the blog post is about enjoying the daily commute on the train and finding entertainment or things to look forward to during that time. The "-RJ352330-" part seems to be some kind of identifier or tag, possibly related to the blog platform or a specific category.
The gameplay is driven by a few clever systems that give the player significant agency over the scene's direction and intensity.
| | Description | | :--- | :--- | | Story | A shota boy is sexually harassed on a train by two gyaru high school girls. | | Characters | Aira (black gyaru) and Seika (white gyaru). | | Core Mechanic | The "Yokan" (premonition) system: players predict what will happen next. | | Gameplay Style | Choice-based simulation with "touch/feel" interaction elements. | | Time System | Number of actions per encounter is limited, but increases over time. | | Progression | Leveling system that unlocks new scenes and interactions. | | Audio | Full voice acting (both girls and shota boy), binaural recording for 3D sound, BGM, and sound effects. | | Visuals | Animated scenes, CG gallery, character sprites with expressions. | | Replayability | Multiple choices, branching paths, and unlockable content. | | Total Playtime | Estimated 2–4 hours to see all content. |
The gentle rustle of clothing and ambient crowd murmur, which contrasts sharply with the proximity of the main character's voice. Target Audience and Appeal
Moving from the left channel to the right channel to simulate physical movement within a crowded train car.
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