The current version is 4.0060 (as of March 2026) and supports 3ds Max versions 2018 through 2027. While the tool specifically requires V-Ray Advanced to be installed on the system, it does not require you to own a license for the source engine to perform certain conversions (like Corona to Standard).
The script reconstructs complete environments rather than just converting surface maps:
In collaborative environments where outsourcing partners use different renderers, VRayMax Converter Pro allows for the rapid normalization of scenes. A user can import an external V-Ray scene and convert it to Corona within minutes, rather than days.
: Choose the engine you are converting to (e.g., "Convert to Corona"). vraymax converter pro
A common workflow for artists moving assets from 3ds Max to Blender involves converting V-Ray and Corona materials to glTF materials, then exporting the scene to .glb format using 3ds Max's built-in exporter.
While highly accurate, no converter is 100% perfect due to fundamental differences in how render engines calculate light; some manual material adjustments may still be needed Official Source: The official development and documentation hub is MAXTools by 3dzver maxtools.3dzver.ru Comparison with Native Converters
: It converts scenes to V-Ray from engines including Corona, FStorm, Octane, Arnold, and Default Scanline. The current version is 4
V-RayMax Converter PRO is a professional scripting tool for Autodesk 3ds Max
Transforms standard Omni, Target, and Free lights into optimized VRayLight objects (Plane, Dome, or Mesh). Converts Photometric lights and IES profiles seamlessly.
Easy conversion to standard scanline materials. Conclusion A user can import an external V-Ray scene
If you’ve ever opened a 3ds Max scene only to realize it was built for the other render engine, you know the pain. Lights don’t work, materials turn black, and glossiness values make no sense.
The V-Ray/Max Converter Pro has a wide range of applications across various industries, including:
It is an essential tool for 3D artists who need to migrate assets between V-Ray, Corona, and standard Max environments without the tedious manual labor of rebuilding shaders from scratch. Why You Need a Scene Converter