Weapons no longer have simple attack values. Each weapon now has a "Weight" (1 to 10). Lighter weapons (daggers, claws) let you attack multiple times per turn but generate less Gain per hit. Heavy weapons (greatswords, warhammers) generate massive Gain but leave you exhausted for a full turn. Mastering the Weight-to-Gain ratio is the key to beating the final boss, "The Arbiter."
: Addresses specific layout issues where characters loaded with broken placeholder assets or incorrect stage counts due to outdated save paths.
While information on the specific changes in version 1.6.1 is not publicly available, the community and developer have highlighted several key features that define the game's experience, likely refined and expanded in this latest version. Here’s what you can expect:
Whether you are a newcomer to this genre or a longtime follower of Bladerune9's work, the update provides the most polished and story-rich version of the game to date.
: Reaching maximum stages triggers dedicated hyper-milking sequences before the current chapter concludes. Key Upgrades in the v1.6+ Era The Gain Trials -v1.6.1- By Bladerune9
: Because v1.6.1 completely structuralized the character stages, older save files from versions prior to 1.6 will break the game . Players must start a fresh save file to prevent script errors, missing UI assets (like typewriter enter buttons), or soft-locks during character loading sequences.
To truly understand "The Gain Trials," it's important to look at its creator. Bladerune9 is a prolific figure in the niche of weight gain visual novels, having built a successful career as both a digital artist and a game developer. Their Patreon page has become a central hub for this community, where Bladerune9 shares development updates, exclusive content, and builds a direct line of communication with supporters. The success of this platform has even allowed Bladerune9 to transition to full-time game development, a testament to their dedication and the support they have garnered. This financial and social backing from Patreon, where reports suggest a significant monthly income, fuels the continuous evolution of their projects. Their work is noted for being "drama free" and transparent, fostering a positive environment for fans.
The game's narrative and appeal are driven almost entirely by its four test subjects, each with a unique personality and motivation:
As the head scientist, you interact with three primary research subjects: Weapons no longer have simple attack values
: The lore explains that experimental liquid pumped into the subjects is absorbed directly into their cells, permanently turning into dense fatty tissue.
Bladerune9 is known in indie dev circles for a specific philosophy: "Gameplay over graphics, tension over hand-holding." Previously responsible for modding hardcore roguelikes like Dungeon Crawl Stone Soup and Tales of Maj'Eyal , Bladerune9 brought that brutalist design to .
: Integrates sound design passes into older event scenes that were originally built without sound assets. 3. Character Extensions & Teasers
The Gain Trials is a niche title focused on specific transformation themes, including weight gain, breast expansion, and lactation. According to developer Bladerune9 on Patreon , the game is currently in a development build, meaning players should expect unfinished segments as new content is added. Here’s what you can expect: Whether you are
The latest iterations, leading up to version , introduce sweeping structural changes. These include extensive narrative overhauls, mechanical upgrades, and massive visual expansions that establish it as a premier title in the niche genres of body transformation and expansion. Core Gameplay Mechanics & Objectives
[Inject Liquids/Run Trials] ➔ [Increase Subject Weight/Stage] ➔ [Unlock Unique Milking/Sex Events]
(Recommended for fans of hardcore strategy RPGs).