Toon Boom Harmony Library ((link)) -
: Select layers in the Timeline or Node view, then drag them into a library folder.
By using the library, you avoid recreating assets for every new scene, ensuring consistency across a project. 2. Setting Up Your Library: Local vs. Global
Make sure you have right-clicked the folder and selected Right to Modify .
If you are looking for pre-made content to add to your library, several resources provide rigs and props: Toon Boom Marketplace
When you open the Library view, you will notice it is divided into distinct sections. Understanding how these sections operate prevents accidental data loss and keeps your workspace organized. Global Library
Unlike traditional file directories, the Harmony Library can store complex, multi-layered data structures. When you save something to the library, you aren't just saving a flat image; you are saving the digital DNA of your animation. What Can You Store in the Library? toon boom harmony library
This folder is intrinsic to your specific project file. It stores Symbols and assets that are only relevant to the current scene you are working on. 2. The Right to Modify
are individual files on your hard drive that can be dragged into any project, whereas are usually internal to a specific project file. The Drag-and-Drop Workflow
"I dragged a rig into my scene, but the drawings are missing!" Solution: You broke the file path. When you imported the image files initially, you used absolute paths. In the Library, right-click the template and select "Collect External Assets." This embeds the drawings into the .xtp file.
These are encapsulated animations stored within your project. While they can be stored in the library, they are typically used for repeating actions (like a blinking eye) within a single scene.
: Many independent animators sell high-quality character rigs and prop libraries here. Toon Boom Documentation : Select layers in the Timeline or Node
Pre-animated cycles like walk cycles, lip-syncs, or poses. Nodes: Specific network configurations or effects.
Never overwrite an existing template directly if a rig is updated. Save it as Asset_v02 and archive older versions in a hidden subfolder.
To use the Library effectively, you must understand the distinction between the two primary types of assets it handles: and Templates . Mixing these up can disrupt an entire production pipeline. 1. Symbols
π Project_Master_Library β βββ π 01_CHARACTERS β βββ π Hero_Boy β β βββ π Hero_Boy_Master_Rig.tpl β β βββ π Animation_Cycles β βββ π Sidekick_Dog β βββ π 02_PROPS β βββ π Smartphone.tpl β βββ π Vehicle_Car.tpl β βββ π 03_FX_TEMPLATES βββ π Cartoon_Explosion.tpl βββ π Speed_Lines.tpl 4. Working with Templates (.tpl)
Subdivide by character name (e.g., Characters > Main > Hero_Rig ). Inside, create folders for specific elements like Hand_Templates or Mouth_Shapes . Setting Up Your Library: Local vs
You can create custom library folders linked to specific project directories or external cloud storage (like Dropbox or Google Drive). This allows teams working remotely to sync their asset libraries effortlessly. 3. Step-by-Step: How to Create and Use Assets
Walk cycles, run cycles, jump sequences, or complex special effects templates.
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Complete character rigs, props, background layouts, or complex node networks.