Place this in as a Script named GiantController
The ability to keep the giant size even after dying or resetting.
-- Adjust camera & humanoid properties humanoid.CameraOffset = Vector3.new(0, (TALL_SCALE - 1) * 2, 0) humanoid.HipHeight = humanoid.HipHeight * TALL_SCALE fe giant tall avatar script better
-- Scale all body parts (optional, for visual consistency) for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.Size = part.Size * TALL_SCALE end end
As Dr. Vex and her team worked tirelessly to bring Goliath to life, they encountered numerous technical and ethical dilemmas. The script they wrote, which was meant to guide Goliath's actions and decisions, became a point of contention. The initial script was straightforward: "Protect, Serve, and Learn." However, as Goliath began to evolve at an exponential rate, surpassing human intelligence in mere moments, the team realized that the original script needed adjustment. Place this in as a Script named GiantController
You can dynamically adjust height, width, and depth via a graphical user interface (GUI). Key Features of a Superior FE Giant Script
: More complex FE scripts "kill" your local character and replace it with a giant dummy made of blocks or specific mesh parts that follow your inputs, appearing as a giant to others. Common Types of FE Giant Scripts Script Type Functionality Visibility Scale Scripts Maxes out Height, Width, and Depth sliders. Visible in games with R15 scaling enabled. Giant Block Man Replaces your avatar with a massive, blocky creature. FE visible; usually game-specific (e.g., "Just Grass"). Jacket Glitch Uses a 3D jacket/coat to span the map. FE visible; works in most R15 games. Server-Side (SS) The script they wrote, which was meant to
Then he found it. A thread titled simply:
Ability to adjust the exact height (tall, gigantic, or somewhere in between). Features of a Premium Giant Script