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The Caverns of Thracia is a D&D adventure module written by J. Eric Holmes and published in 1982. It was originally designed for use with the Advanced Dungeons & Dragons (AD&D) game, but has since been adapted for use with the 3.5 edition of the game.
Take advantage of 3.5 mechanics like attacks of opportunity, cover, and line of sight. The vertical nature of Thracia’s rope bridges and ledges makes bull-rushing or tripping enemies over ledges a highly effective tactic.
This update wasn't just a conversion; it was a heartfelt homage and expansion. It ensured the adventure's challenging encounters, spatial puzzles, and rich history were fully compatible with the more structured skill systems and creature rules of 3.5. The module was a 128-page softcover, and its PDF format captures all the original 2004 layout and artwork. caverns of thracia 3.5 pdf
The original was designed for characters levels 1-3. because 3.5 characters have more hit points but also face monsters with higher Attack Bonuses.
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The story begins in the small village of Barthen, where rumors have been circulating about a long-abandoned mine. The villagers are concerned that goblins and kobolds have taken up residence within the mine, threatening the local population. The players are tasked with exploring the mine, known as the Caverns of Thracia, and putting an end to the troubles. This public link is valid for 7 days
Tracking down a legal PDF of the 3.5 version can be tricky due to licensing changes over the years. PDF Preview of Caverns of Thracia Dungeon Level!
The dungeon is not a static collection of monsters waiting to be killed. It is a living ecosystem populated by rival factions—including gnolls, lizardfolk, minotaurs, and undead—that players can ally with, trick, or wage war against.
Because of copyright (Judges Guild / current rights holders), free PDFs of the original are not legally hosted. However: Can’t copy the link right now
Classic monsters are fully statted with 3.5 feats, skills, and templates, saving DMs countless hours of conversion work.
: Retains the subtropical city ruins of Thracia, featuring dense jungles, overgrown cobblestone streets, and a "living" dungeon ecosystem with warring factions. Adventure Summary
This philosophy resulted in several key design principles that are now known as "Jaquaysing the Dungeon":