Gepatch Compatibility List Portable Jun 2026

Since different GePatch versions offer varying compatibility for individual games, advanced users have developed a per-game loading method using the pergame.prx plugin:

The sheet uses a simple color-coding system for quick status checks:

Looks absolutely stunning. Textures and character models look like a early PS3 game. Minimal stuttering in heavy combat.

Here are a few ways we can explore this topic further to help you get the best setup for your console. Before choosing, please consider what aspect of Vita homebrew you want to optimize next. gepatch compatibility list

The most up-to-date information is maintained by the community via a living spreadsheet.

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Massively improved clarity, but experiences occasional frame drops and indexing artifacts in skyboxes. Here are a few ways we can explore

Stunning visual upgrade, but requires aggressive frame-skipping overclocks to maintain 30 FPS. Minor indexing blooms occur during magic attacks.

(Black screen / rendering engine failure) Tekken 6 (Severe character model flickering) Midnight Club 3: DUB Edition (Instant crash on race load) Gran Turismo PSP (Heavy UI rendering corruption) How to Install and Configure GePatch

Playable, but might have flickering menus or missing effects. Not Working Black screen, immediate crash, or unplayable smearing. 🎮 Top Games to Try First including any personal information you added.

Most newer versions of GePatch (v0.18+) require Adrenaline-7 to function properly.

GePatch is an experimental plugin developed by TheFlow for the Adrenaline ePSP emulator on the PS Vita and PlayStation TV. At its core, its function is to allow compatible PSP games to run at the PS Vita's native resolution of 960×544, rather than the PSP's standard 480×272.

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Open ux0:/pspemu/seplugins/game.txt (create it if it doesn't exist) and add: ms0:/seplugins/gepatch.prx 1

: You must disable other plugins in game.txt that might interfere with the framebuffer.