RTGI 0.17.0.2 remains a foundational version for post-processing ray tracing. While it requires precise folder structure and depth buffer access, it provides a high-fidelity lighting solution for legacy and modern titles lacking native RTX support.
The release was a critical hotfix update for Pascal Gilcher's (Marty McFly) Ray Traced Global Illumination shader for ReShade . ⚡ The Quick Fix
RTGI is a screen-space ray tracing shader that adds dynamic global illumination, ambient occlusion, and lighting bounces to games that do not natively support ray tracing. Version 0.17.0.2 Fixes
The "01702" version (also referred to as ) was primarily a hotfix designed to resolve stability and rendering issues introduced in the major v0.17 branch. Key Improvements in the 0.17.0.2 Fix
The update targets long-standing screen-space global illumination glitches across DirectX 11 and DirectX 12 titles. Implementing this fix stabilizes lighting bounces, mitigates temporal flickering, and ensures seamless compatibility with the latest ReShade frameworks. Key Issues Resolved in 1.17.0.2 rtgi 01702 release fix
Extract the newest and drop them into your Shaders directory, completely overwriting old scripts. 2. Restoring the Depth Buffer (Blank or Grey Screen Fix)
(Isolates text elements to prevent light bleeding)
Click the under "Texture Search Paths" and select the reshade-shaders/Textures folder. Reload the shaders via the Home tab. B. Depth Buffer Access
The modern iteration of Pascal Gilcher’s path-tracing suite relies heavily on shared structural files. If you upgrade your RTGI files without updating your base layout components, the compilation will break. RTGI 0
: RTGI should generally be placed toward the top of your shader list, but below technical prerequisites like DisplayDepth (for testing) or Motion Vector shaders if you are using newer temporal features.
Navigate to your game's directory where ReShade is installed (usually where the main .exe lives).
To fix this, isolate the depth vector using these precise diagnostic modifications:
Under the section, look at the list of detected depth buffers. Check the box next to the buffer that matches your game's native rendering resolution. ⚡ The Quick Fix RTGI is a screen-space
Bridging the Fidelity Gap: A Technical Analysis of Screen-Space Ray Tracing in Legacy Software Rendering
Open your game's directory and look for the reshade-shaders folder.
Disclaimer: RTGI is a third-party shader plugin developed by Pascal Gilcher via Patreon. Always ensure you are using the official, updated files to avoid broken shaders. If you'd like, I can: