. You can find the latest official version and documentation on platforms such as ScriptSpot naming conventions
Disclaimer: This article is for informational purposes. Software details, features, and compatibility are subject to change by the developer (DMZ Scripts). Please refer to the official documentation or Gumroad page for the latest updates.
Material Texture Loader (MTL) is a productivity script for (compatible with versions 2016–2025) designed to automate the creation of complex materials by recognizing and loading texture sets. While there is no specific "v1.8.10" listed in common changelogs, version introduced significant updates to the workflow. Key Features Automatic Texture Recognition Material Texture Loader v1.8.10 for 3Ds Max 201...
While v1.8.10 is a robust version, it's worth noting that the developer, David Zaagsma, has continued to release updates. For reference, a later version, v1.830, notably added official support for 3ds Max 2025 and introduced ACEScg color space management. The core principles, however, remain consistent across versions.
The version you use will depend on your specific 3ds Max version and desired features. v1.8.10 remains a reliable and widely used version for artists working with Max 2024 and earlier. Please refer to the official documentation or Gumroad
Once loaded, you can control the tiling, rotation, and displacement strength of all maps simultaneously directly from the MTL user interface. You do not need to open individual bitmap nodes to adjust real-world scale or UV mapping coordinates. 4. Automatic Gamma and Normal Correction
| | Description | |:---|:---| | ⚙️ Auto Texture Recognition & Assignment | Automatically identifies texture types (diffuse, normal, roughness, etc.) based on industry-standard naming filters and assigns them to the correct material slots. Can also batch-load UDIM texture sets. | | ⚡ Real-Time Live Editing | Adjust settings like channel inputs, mapping, and material parameters after creation with real-time previews. The interface displays texture channels and the final material in the viewport. | | 🗺️ Advanced Mapping Techniques | Supports 5 types of mapping (Tiling, Real-world, Tri-Planar, Random Rotation, Spherical) and links UVW Coordinates. Tri-planar mapping is great for organic shapes or objects with non-overlapping UVs. | | 📊 Advanced Map Setups | Create composite maps for Ambient Occlusion (AO) and bump maps, or add color correction maps for diffuse channels. Use per-channel settings for gamma, color space, blur, rotation, and strength. | | ♻️ Presets & Automation | Save and load presets for re-usable material setups, and use extensive MaxScript commands to automate the entire creation process. | | 🎨 2-Sided Material Creation | Allows for the creation of 2-sided materials directly within the script, useful for leaves, fabrics, or other thin surfaces where the backside of a face needs a different material or translucency. | Key Features Automatic Texture Recognition While v1
Select your engine (e.g., Corona or V-Ray) from the dropdown menu.