Ripper 2013: Ninja

Texture coordinates (UVs) frequently imported skewed or inverted. Modders spent hours adjusting the texture UV channels to map the textures correctly onto the geometry. Impact on the Modding Community

A ripper in Berlin extracted Princess Peach from Super Mario 3D World . The next morning, his PC booted into a corrupted desktop—his wallpaper replaced with a single frame of Peach staring directly at the camera, her mouth sewn shut in the model viewer.

If you need the or help using that specific version for an old modding project, let me know — I can point you to safer archives or explain the conversion workflow.

Do not run Ninja Ripper on multiplayer games protected by software like Easy Anti-Cheat or Valve Anti-Cheat (VAC). The DLL injection method used by Ninja Ripper looks identical to malicious cheats, resulting in automated hardware or account bans. The Legacy of the 2013 Edition ninja ripper 2013

No. Ninja Ripper (v1) does not hook into OpenGL. You will need a tool like or apitrace to rip from OpenGL applications.

Using Ninja Ripper in 2013 was a straightforward, if technical, process. The workflow typically followed these steps:

The final step was to bring the captured assets into a 3D editing suite like 3DS Max or Blender. The process typically involved running a specific importer script ( ninja_importer.ms for 3DS Max) which would read the .rip file and reconstruct the model's mesh, textures, and even its skeleton if skinning data was captured. The next morning, his PC booted into a

The next day, he opened his laptop (a different one, freshly bought). The folder was there again. So was the .rip file. And inside a newly created subfolder: THE_GHOST/ —a single text file: “You can’t delete what’s already ripped.”

If you're ready to start your own digital archaeology project, you can find the latest builds and tutorials on the official Ninja Ripper website. FAQs - Ninja Ripper Official Website

Export & interoperability

Ninja Ripper captures models exactly as they are being rendered in the current frame. If a character was running, the ripped model would be stuck in that exact, skewed pose. Users had to find ways to force characters into a neutral "T-Pose" or "A-Pose" to make them easily riggable for custom animations.

: Students studied professional models to learn 3D art. The Challenges of Using It

Alongside the geometry, Ninja Ripper would export the associated textures. These were typically saved in the standard DDS (DirectDraw Surface) format, which is common in game development. The tool also aimed to capture shader information, providing a more complete picture of how a model was rendered in-game. The DLL injection method used by Ninja Ripper

Click to start the game. While playing, navigate to the character or scene you wish to extract. Press the designated capture key (by default, this is F10 ). The screen may freeze for a split second as the tool dumps all 3D data to the hard drive.