Stronghold Crusader Unit Stats Link Jun 2026

Builds siege equipment (catapults, shields, etc.). HP: 6,000. Ladderman (4 Gold): Moves fast, used to place ladders on walls. Tunneler (30 Gold): Digs under walls, causing them to collapse. Healer (40 Gold):

He moved past the stables where a tired warhorse stamped and snorted, past the smith's open door where a ring of embers painted faces gold. The archers had already taken their places along the crenellations, wrapped in cloth and bone-cold resolve. Salim's men were each measured by the same rules he'd always used: by what they could hold, what they could carry into the fight, and the small mercies the world allowed them—quivers, spears, a single clay of water. He knew the names the crusaders gave to enemy types—"skirmisher," "pikeman," "flaming arrows"—but on the walls of Qasr al-Ahmar, there were only friends and the promise of tomorrow.

Fast, lower range than archers but fast fire rate. Good for early harassment. Assassin (60 Gold):

For detailed, in-depth calculations of every unit’s damage against others, you can check this Steam Community Sheet Steam Community

Engineers can construct and operate the following siege weapons: stronghold crusader unit stats

Heavy infantry. While slightly less durable than European Swordsmen, they walk noticeably faster, making them preferred for offensive pushes across large desert maps. 7. Fire Thrower Cost: 100 Gold Health: Low Damage: High (Area of Effect Fire) Speed: Medium-Fast

The ultimate anti-armor ranged unit. While they fire slower than traditional archers, their bolts pierce heavy metal armor with ease. 20 Gold + 1 Crossbow + 1 Leather Armor Speed: Slow Armor / Health: Medium Damage: High (Ranged)

This guide breaks down every unit available to European and Arabian commanders, providing the data needed to dominate the AI or human opponents. 1. European Units (Barracks & Stables)

Despite their agility and high firing rate, Archers quickly become ineffective against armored opponents. Their arrows struggle to penetrate even leather armor, making them primarily a . Compared to Crossbowmen, Archers fire much faster but deal significantly less damage per shot. Builds siege equipment (catapults, shields, etc

The Arabian equivalent to the European Swordsman. They feature slightly less armor but boast a marginally faster movement speed. 80 Gold Speed: Slow Armor / Health: High Damage: High

I can provide a or counter-strategy based on your answers.

Both have a high HP pool (60), but the European Swordsman is generally considered superior in raw defensive combat due to higher armor resistance to archer fire.

Swordsmen excel at:

These are effective for knocking defenders off towers due to their "area of effect" damage and attack speed.

European units are trained at the . They require weapons from your armory and gold to recruit. They form the defensive backbone of most Western lords. Cost: 12 Gold + 1 Bow Speed: Fast (4/5) Armor: Very Low Attack: Low Role: Defensive ranged unit and harassment.

This guide covers the core unit stats and roles in Stronghold Crusader (including Definitive Edition ), based on community-tested values and game files.

The first clash was an affair of senses more than bodies: arrows that hummed like trapped wasps, the soft, terrifying thump of boulder against parapet. The trebuchet flung a mass that shattered a corner of the outer wall; debris like pale rain fell into the courtyard. Salim ordered his engineers into the breach, and they moved with the quiet competence of men who had long ago made friends with ruin. The archers answered with long strings of fire, and the crusaders' shields wavered where they had once seemed steady. Tunneler (30 Gold): Digs under walls, causing them