Simple Diffuse Substance Painter Jun 2026
The AO map provides soft, contact shadows for recessed areas, while the Curvature map identifies sharp edges. These two maps are the secret weapons for adding instant depth to a flat color map. Step 3: Building the Diffuse Layer Stack
Click the minus () icon next to each to remove them, leaving only Base Color (and Normal/Opacity if your project specifically requires them). Switch Viewport to "Base Color"
It features a built-in rim light setting to add silhouette definition without setting up actual 3D lights. simple diffuse substance painter
Mastering the Basics: How to Create a Simple Diffuse Material in Substance Painter
For those working on legacy projects or mods for older games that only accept a single diffuse map with baked lighting, Substance Painter can convert all PBR maps (Base Color, Roughness, Metallic, AO, Normal) into one diffuse map. The AO map provides soft, contact shadows for
This keeps your diffuse colors perfectly contained within the correct UV shells. Step 5: Exporting Your Texture Once you are happy with the look: Go to File > Export Textures .
Before diving deeper into SimpleDiffuse, it's important to understand what a diffuse map actually is in the context of Substance Painter. Switch Viewport to "Base Color" It features a
, allowing artists to quickly establish vertical color transitions common in stylized characters. Stylized Effects : Features built-in parameters for fake volumetric brush strokes
This guide covers everything from setting up your project to exporting your final maps. Understanding the Diffuse Channel

