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Place your new .bin files (face models) into kitserver13/example-root/img/dt0a.img/ .
: Data used for DLC updates, including the latest boots and squad changes. : Crowd sounds and environmental audio. : Soundtrack and background music (BGM).
To access and modify PES 2013 IMG files, you'll need specialized software and tools. Here are the general steps:
Game-specific files, often related to special modes or online elements. 11. dt0a.img (or dt0a.img) Contents: Player faces and hair . Pes 2013 Img File List
I can provide more specific for a certain team or player if you tell me: Which specific team or league are you trying to edit?
To safely and effectively edit your .img files, you'll need the right tools.
Contains the primary text strings for the game user interface. Place your new
When using a tool like PES Ultimate Data Explorer , you will need specific slot numbers to replace textures: : Found in dt0c.img . Faces: IDs 131 to 2007 Hairs: IDs 4206 to 6082 Kits (Uniforms) : Found in dt0c.img . Kit Slots: 6360 to 6819 Boots : Found in dt0c.img or dt09.img . Example: 6207 (Adidas Predator), 6211 (Nike CTR 360) Balls :
If you are updating faces, create a dt0a.img folder inside that img directory.
| File Name | Primary Contents | Modding Usage | | :--- | :--- | :--- | | | System Files & UI | Contains general system files, menu backgrounds, and in-game overlays. Rarely modified by average users. | | dt01.img | Unlicensed Team Files | Often contains data for generic (fake) teams that are sometimes replaced by total conversion patches. | | dt02.img | Sound (Commentary & BGM) | Contains commentary files, menu music, and crowd chants. Usually .adx format audio files. | | dt03.img | Kits & Logos (1 of 2) | High Priority. Contains kits, club logos, and emblems for various leagues. | | dt04.img | Kits & Logos (2 of 2) | High Priority. Contains kits and logos for national teams and remaining clubs. | | dt05.img | Referee Kits | Contains the textures for referee uniforms. | | dt06.img | Balls | Contains all football models and textures. Essential for adding ball packs. | | dt07.img | Stadiums (1 of 2) | Contains stadium models, pitch textures, and stadium adboards. | | dt08.img | Stadiums (2 of 2) | Contains specific stadium data like entrance tunnels and stadium-specific crowd geometry. | | dt09.img | Boots & Gloves | Contains boot models/textures and goalkeeper gloves. Popular for adding the latest boot packs. | | dt0b.img | Faces & Hair | Contains player faces and hairstyles. Essential for adding real faces for players like Mbappé or Haaland. | | dt0c.img | Kit Configs | Sometimes used for kit configuration settings (collars, number placement). | | dt0d.img | Goalkeeper Kits | Specifically contains goalkeeper kit textures. | | dt0e.img | Replays & Effects | Contains textures for rain, snow, injury effects, and replay wipe effects. | | dt0f.img | Scoreboards & Clocks | High Priority. Contains the TV scoreboard overlays, clocks, and match timers. | | dt20.img | Gameplay/Physics | Often linked to gameplay physics or specific database structures in certain patches. | : Soundtrack and background music (BGM)
| File Name | Description | | :--- | :--- | | | The UI (User Interface) . Contains menu backgrounds, buttons, scoreboards, and in-game overlays. | | dt07.img | Kit models and 3D kit structures (different from textures). | | dt0g.img | High-resolution kit textures (often used by patch makers for Premier League/La Liga kits). | | dt0h.img | Boot models and textures. Essential for boot pack updates. | | dt0j.img | Ball models and textures (the 3D shape of the ball). |
dt00_e.img – English commentary & main menu strings dt0c.img – Kits, boots, balls, faces (the holy grail) dt04.img – Stadium models & turf patterns dt06.img – Scoreboards, replay logos, ingame popups dt07.img – Boots & accessory textures dt09.img – Chants & crowd sounds dt10.img – Faces & hair (high-res) dt0f.img – League & cup logos
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