Ets2 1.35 To 1.36 Patch Best ✯ < PREMIUM >

: This allowed for better localization and the correct display of various alphabets (like Cyrillic or Chinese) across the UI.

: Included emergency refueling services and the ability to use personal trailers for "External Contracts" (World of Trucks).

Your hired drivers, trucks, and trailers finally became visible on the manager map , making it easier to track your logistics empire at a glance. ets2 1.35 to 1.36 patch

Better multithreading allowed the game to distribute tasks across modern multi-core processors.

The transition from version in Euro Truck Simulator 2 (ETS2) : This allowed for better localization and the

This change meant that older graphics cards and operating systems that could not support DirectX 11 could no longer run the game. For the vast majority of players, however, it breathed new life into their existing hardware. 2. Map Expansions and Reworks

The move to 1.36 was the "point of no return" that allowed SCS Software to implement modern features like the FMOD sound engine and the lighting overhaul in subsequent years. Without the technical leap to DX11 in late 2019, the game would have remained trapped by the hardware limitations of the early 2010s. Better multithreading allowed the game to distribute tasks

Because 1.36 removed DirectX 9, it caused significant changes for modders, particularly those working on map assets, truck models, and lighting mods. The new shader system improved how models looked but required many old mods to be updated.

The interface for managing your hired AI drivers, trailer fleets, and garages received minor layout optimizations to accommodate larger trucking companies as players acquired more regional properties. 4. Modding and Asset Changes

Here is a comprehensive breakdown of everything that changed, why it mattered, and how the 1.35 to 1.36 patch permanently reshaped the roads of Europe. The Great Architectural Shift: DirectX 9 to DirectX 11