However, you cannot simply double-click an RX3 file. To open, edit, or create these files, you need a dedicated .
The format is specific to the Revolution Engine (introduced around FIFA 11). While newer games (FIFA 14 onwards) sometimes use a nearly identical RX3L format, the file extension typically remains .rx3 .
Always ensure your hardware is running the latest firmware (e.g., v1.19) to avoid file reading issues on the unit's touch screen. Guide :: How to Edit the HOI3 Files - Steam Community
(abbreviated as CM) is an all-in-one database and file editor. While its primary function is to edit player names, stats, transfers, and team databases, it also has significant RX3 handling capabilities.
To edit a face RX3, you need (free 3D software) plus a plugin called FIFA Blender Tools . You import the RX3 into Blender, sculpt the vertex positions (e.g., making a player look more like their real-life photo), and then export back to RX3. rx3 file editor
: This is the official software used to manage and edit metadata (keys, BPM, cues) for files played on RX3 hardware.
Open the tool, load your .rx3 file, and you will see a list of textures. You can export these as .dds or .png files, edit them in Photoshop or GIMP, and then import them back. Advanced Modding: Blender with FIFA Importer/Exporter
Navigate to the game’s directory (e.g., game/data/sceneassets/kit/ ).
This tool is optimal for exporting, editing, and unlocking all files contained in the game's .BIG archives, where many RX3 files are stored. However, you cannot simply double-click an RX3 file
This happens when the imported DDS file uses the wrong compression format. RX3 files typically expect DX1T (no alpha) or DXT5 (with alpha) compression. Check the original file properties before overwriting.
Edit the texture in Photoshop (with a DDS plugin) or a 3D mesh in Blender .
Use the editor to "inject" the modified file back into the original .rx3 container.
If your edits do not show up in-game, you likely forgot to run a file regenerator. EA games require index regeneration to recognize new or modified external files. While newer games (FIFA 14 onwards) sometimes use
The RX3 File Editor was tested on 50+ asset files from FIFA 14 (legacy) and EA Sports FC 24 (modern). Success metrics:
| Error | Likely Cause | Solution | | :--- | :--- | :--- | | | The file is encrypted (FIFA 23 post-update). | Use the "Live Editor" or Frosty Mod to bypass EA Anti-Cheat. | | Kit looks black in game | The texture format is wrong (e.g., DXT1 vs DXT5). | In your editor, ensure you import as BC7 (Frostbite) or DXT5 (Older). | | "Texture corruption" | The image dimensions changed. | RX3 textures must be 512x512, 1024x1024, or 2048x2048. Never 500x500. | | Boots have no laces | The alpha channel (transparency) was erased. | Boot textures require an Alpha layer for glass/metallic zones. |
Allows direct manipulation of textures for kits, faces, shoes, and tattoos.
Jersey textures, shorts, socks, and bump maps for fabric details.
Make your graphical adjustments, then save the file using the exact same dimensions and compression type (e.g., DXT5 or BC7) as the original. Step 4: Import and Save